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+ New MP map: DesertWalk + New MP map: Rustle of Sands
* the game now outputs an appropriate error message when launched with unsupported resolution settings * the bug is corrected that was responsible for desynchronisation at the start of an MP game upon double mouse clicks * improved robustness against desynchronisation while handling objects * crash prevented when trying to connect to a game host using a mod * AP rounds' penetration drops less after richochets at angles lower than 45° * scatter corrected for long-barreled guns such as D-25 and D-10S (was the same at 110m as at 130m) * Soviet assault-trooper with an MGun is now an expert MGunner (three lozenges) * Sturmtiger is more accurate at distances up to 100-140m, has a slightly more powerful shockwave * Fixed bug with crewmen who could not be controlled after bailing out of burnt vehicles. * Waiting times for AA tanks removed in the "no reinforcements" mode * Correction to Elefant's front armour (could be pierced with 168mm penetration) * Gun descent angle slightly increased for Т29 * maximum speed increase for PzKpfw III (30), PzKpfw IV (27..28) * corrections to the damage model for PzKpfw IV E * The maximum number of players is reduced on Village (4x4), Tram depot (2x2), Kanawa mine (2x2) * AT grenades no longer destroy tanks when hitting turret or engine, do not rip off turrets from tanks; blast radius is increased * Tank kills caused by the detonation of the ammo are now credited properly * Increased accuracy for rifle's and Sub machine guns at 10-20 meters * the time needed to raise the banner in the "victory flag" mode raised from 5 to 7 minutes * Increased prices for heavy tanks in the "frontline" mode * no waiting time to buy crewmen at the beginning of the match (this helps to figure out ones's spawn point cheaply)